Peer-Reviewed Technical Publications
(Click icons for pdf files)
2012
2011
2010
2009
K. Museth (organizer), R. Henderson, N. Rasmussen, and J. Tessendorf, “Short-cuts to reality: The art and compromise of software development for physics-based VFX”, ACM SIGGRAPH Panel, 2009.
K. Museth and D. Breen, “Level-Set Surface Editing Operators”, Patent No. US 7,542,036 B2, Filed by Caltech February 19, 2004, issued June 2, 2009.
T. Hinks and K. Museth, “Wind-Driven Snow Buildup Using a Level Set Approach”, Eurographics Ireland Workshop Series (best presentation award), Volume 9, page 19-26, December 2009.
2008
2007
M. Nielsen, O. Nilsson, A. Söderström and K. Museth, “Out-Of-Core and Compressed Level Set Simulations”, ACM Transactions on Graphics, Volume 26, Issue 4, 26 pages, 2007.
G. Lathen, K. Museth and H. Carr, “Topologically Localized Level Set Segmentation”, Symposium on Image Analysis, pages 89-92, 2007.
(Alphabetic order) D. Breen and K. Museth, “Level Sets Methods for Visualization”, IEEE Visualization Course, Baltimore, MA, October 2006.
2006
2005
2004
2003
K. Museth, R. Whitaker, and D. Breen, Book: "Geometric Level Set Methods in Imaging, Vision and Graphics", Chapter 23: "Editing Geometric Models", Stanley Osher and Nikos Paragios (eds.), Springer, pp 441-460. (book cover is made from our figure 2), ISBN 0387954880, 2003.
2002
K. Museth, D. Breen, R. Whitaker and S. Mauch, "Algorithms for Interactive Editing of Level Set Models", California Institute of Technology, Technical Report at Center for Advanced Computing Research, Number 192, 12 pages, 2002.
2001
R. Whitaker, D. Breen, K. Museth and N. Soni, "Segmentation of Biological Volume Datasets Using a Level Set framework", K. Mueller, A Kaufman (eds.), Volume Graphics, Springer Books, Vienna, pp. 249-263, ISBN 3-211-83737-X, 2001.
R. Whitaker, D. Breen, K. Museth and N. Soni, “A framework for Level Set segmentation of volumetric datasets”, IEEE Volume Graphics (Stony Brook, NY), pp. 159-168, June 2001.
1998
1997
K. Museth and C. Laursen, “Quantum mechanical study of Non-Adiabatic effects in the sticking probability of H2 on a Cu(100) and Cu(111) surface”, UNI-C Supercomputer, pp. 92-100, 1997.
1996
1994
1993
K. Museth J. Linderberg G. D. Billing and P. Thejll, IAU Collequium 146: Molecular opacities in the Stellar Environment, 1993, p. 82, (ISBN 87-7834-031-4).
K. Museth, J. Linderberg and G. D. Billing. “Non-Adiabatic Simulation of H2+”, UNI-C Supercomputer, pp. 38-43, 1993.
K. Museth, J. Linderberg and G. D. Billing, “The full quantum mechanical three body problem of H2+”, IPEAC 1993, Volume 2, p. 673, ISBN 87-8754834-8, 1993.
Interviews and press releases
PhD Productions
Selected MSc productions
“IT from Linkoping conquers the world; Ken’s visualization has many applications” (original Swedish title “IT från Linköping erövrar världen; Kens visualiseringar har månge användningsområden”), Naturvetaren, (issue 5, 2005), front cover and pp 3-4 and 6-7, (interview in a major Swedish science magazine), interview by Kim Bergström.
“Fast and Adaptive Polygon Conversion By Means Of Sparse Volumes”, Mihai Alden, Master of Science thesis, December 2010. (Principle supervisor Ken Museth).
“DreamWorks Animation Releases Proprietary Volumetric Format OpenVDB to Open Source Community”, press release by DreamWorks Animation, August 3, 2012.
“Digital Domain Media Group, an Early Innovator of Volumetric Technology, Supports Open Source Release of OpenVDB by DreamWorks Animation”, press release by Digital Domain, August 3, 2012.
K. Museth, “System And Method For Surfacing Of Particle Systems”, Patent No. US 8,199,148 B2, Filed by Digital Domain August 1, 2008, issued June 12, 2012.
K. Museth, “VDB: High-Resolution Sparse Volumes With Dynamic Topology”. ACM Transactions on Graphics, Volume 32, Issue 3, Pages 27:1-27:22, June 2013, Presented at SIGGRAPH 2013 in Anaheim.
2013
“Profile Ken Museth: a career shaped by creativity”, by Adrian Scoica, ACM XRDS, Volume 19, Issue 4, page 39, June 2013. ACM Digital Library.
2014
K. Museth, “A Flexible Image Processing Approach to the Surfacing of Particle-Based Fluid animation”, Mathematical Progress in Expressive Image Synthesis I, Springer Japan, ISBN 978-4-431-55006-8, Volume 4, pp 81-84, 2014.
2015
“The Future of Rocket Engine Design”, by Propulsion Analysis Group @ SpaceX, Poster at Smoky Mountains Computational Sciences And Engineering Conference, 2015.
2016
K. Museth and D. Breen, “Level-Set Surface Editing Operators”, Patent No. US 9,430,870 B2, Filed by Caltech December 7, 2007, issued August 30, 2016.
2017
K. Museth, “Novel Algorithm for Sparse and Parallel Fast Sweeping: Efficient Computation of Signed Distance Fields”, ACM SIGGGRAPH Talk, 2017.
G. Klar, J. Budsberg, M. Titus, S. Jones and K. Museth, “Production Ready MPM Simulations”, ACM SIGGGRAPH Talk, 2017.
K. Museth, J. Budsberg, R. Hankins, T. Keeler, D. Bailey, and R. Hoetzlein, “OpenVDB”, ACM SIGGGRAPH Course, 2017.
K. Museth, John Lynch, J. Budsberg, and D. Bailey, “OpenVDB”, ACM SIGGGRAPH Course, 2015.
K. Museth, Mihai Alden, J. Budsberg, J. Johansson, and E. Lam, “OpenVDB”, ACM SIGGGRAPH Course, 2013.
J. Wretborn, R. Armiento, and K. Museth, “Animation of Crack Propagation by means of an Extended Multi-body Solver for the Material Point Method”, Computers & Graphics, 2017.